Spookify
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How to play

Everything in /help, laid out for the web. Start with Start here, then dip into candy, commands, and the rest.

Quick start

  1. 1.Invite the bot, then run /setup if you manage the server.
  2. 2.Run /town, claim your porch, knock once.
  3. 3.Open Pouch when candy confuses you; Games when knocks run low.

Start here

Open your panel, claim a porch, and learn the first row of buttons.

Run /town. It opens a private panel only you can press.

Claim your porch. Knock. Candy shows up in a code block. A knock never costs you candy. You start each dawn with 5 knocks.

  • First row: Porch, Games, Quests, Pouch, Shop
  • Use Back to town anytime
  • Buttons went quiet? Run /town again

Candy

Taffy, caramel, golden, corn, and cursed — what each one is for.

Taffy is everyday money. Caramel is worth 3 taffy. Golden is worth 3 caramel. Candy corn is for gambling. Cursed is bad; the well washes it.

  • Pouch → What is this candy? for the full list
  • Swap to trade up or down

Commands

Slash commands and context menus outside the town panel.

  • /town — panel; first visit leaves two taffies
  • /tonight — hour, night phase, knocks left
  • /runway — costumes; dawn pays the winner a golden
  • /settings — town name, tagline, welcome taffy, clock, event channel, town posts, coven roles (Manage Server)
  • /setup — same options, guided walkthrough
  • User → Haunt or Give candy
  • Message → Bury this message

Riddles & knocks

Door riddles, hints, and where to earn more knocks.

Four buttons, 3 tries. A hint costs any candy and does not use a try. Right answer: 3 caramel. Type it yourself: 6 caramel. A miss still pays 1 taffy.

More knocks come from games (including the haunted house), the patch, tarot, quests, and the well. The town menu says what to do next.

Quests

Five jobs every two hours, set bonus, and re-rolls.

  • Claim each finished quest on its own
  • Clear all five in one rotation for a set bonus
  • Re-roll the whole board for 2 caramel — twice per night

Games & hunt

Solo minigames, channel events, duels, and the journal hunt.

Solo: trivia, memory, ghost hunt, slots, haunted house escape. Channel: potato, lantern, street trivia. Duels live in the arena.

  • Hunt eight places — list in your Journal
  • A full set pays a golden

Still stuck? Ask in Formify Development.